Pixlr and Microsoft Paint

Two programmes you can use to produce media assets for your game are ‘Pixlr’ and ‘Microsoft paint’. Pixlr is obviously the more advanced of the two but both are very much usable and both are free.

 

Pixlr is an online based tool. It’s very in depth when it comes to choosing the ratio of your canvas and brush, since there are so many to choose from. Paint on the other hand is offline and a much more basic in terms of brush choice, there is only one brush and one pencil, you can change the thickness and colour but that’s it. But it does come pre downloaded on every Windows computer so it’s easy to find and convenient if you don’t have internet and you have to make something quick.

 

Pixlr, as I said is more advanced, there are a plethora of brushes and tools to use. Blenders and realistic paint tools can be used to make picture look as though they have actually been drawn or painted. This therefore makes it the superior tool for creating media assets since there are many more possibilities in terms of creation and texture.

 

 

 

 

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